Chapter I
The format, in plain language
Deals Rummy is played across a fixed number of deals (commonly 2, 3 or 6 deals per session). Each player starts with a published chip count (commonly 100 or 200 chips). At the end of each deal, the winner takes chips from the losers based on the deadwood sum, multiplied by the chip value.
The deal-by-deal mechanics are the same as Points Rummy: 13 cards per player, two decks plus jokers, declaration rule requiring at least one pure sequence, drop thresholds scaling with the chip value. The differences are the fixed deal count and the chip carry-over.
Chapter II
Published deal counts and chip values
At the time of writing, mostbet and similar platforms publish Deals Rummy at 2-deal, 3-deal and 6-deal session lengths. The starting chip count is 100 chips for short sessions and 200 chips for long sessions. The chip value (rupees per chip) is operator-published and varies by table.
The total exposure for a Deals session is the chip value multiplied by the starting chip count, multiplied by the deal count. A 6-deal session at 1 rupee per chip with a 200-chip starting stack has a maximum exposure of 1,200 rupees per player, assuming the player loses every chip in every deal. Real exposure is lower because deals end with chip redistribution.
Chapter III
The carry-over math
At the end of each deal, the winner takes chips from the losers based on the deadwood sum. The chip carry-over is the running total across deals; the player with the most chips at the end of the final deal wins the session.
The carry-over math means that losing a single high-deadwood deal early in a session is more recoverable than losing the same deal late. The published chip values are chosen so that the carry-over produces a meaningful variance profile; a session with too few chips feels like a single Points hand, while a session with too many chips feels like a Pool game.
Chapter IV
Stop-loss discipline at Deals
Published responsible-play guidance on Deals Rummy recommends a stop-loss at half the starting chip count. If your session is 200 chips and you drop to 100 by deal three of a six-deal session, the right move is to end the session. The carry-over math means the remaining deals cannot recover the loss at the same rate.
This is a different rule from Points Rummy. In Points Rummy, you can drop a single hand and re-buy; in Deals Rummy, the deal count is fixed and the carry-over compounds. Stop-loss discipline at Deals is therefore stricter than at Points.
Chapter V
The formats side-by-side
Points Rummy is one hand per deal, no carry-over. Deals Rummy is a fixed deal count, with chip carry-over. Pool Rummy is an elimination pool, where players sit out once their score crosses a threshold. The three formats share the same per-hand mechanics but differ in session-level structure.
Reading the three formats side by side is the best way to understand which one suits your bankroll and your session-length preference. The strategies chapter covers the patience math at single-table Pool; the tips chapter covers habits that apply across all three formats.
Chapter VI
The next chapter
The next chapter is Pool Rummy, where elimination thresholds change the variance profile. The chapter after that is the how to play primer, which walks the lobby structure of mostbet in detail. If you decide to play, the configured first-party route is below.